name = Spawn Again
preview = wbc_f_preview.bmp
dir = wbc_f
model = wbc_f.gmf
type = extras
base = Component
passthru = plate_collision
description = Spawn Again's Flipping Arm
damagesounds = sounds\ramplate_hit.wav
hitpoints = 10000
fracture = 400
attachsound = sounds\cmp_generic.wav
standard = 1